Tabletop miniatures
Pose tabletop miniatures before you print
Snap a multi-part resin kit together and pose it at the joints, or bend a one-piece sculpt into a new pose with a simple skeleton. Check how big it is next to the rest of your collection, and pull a kit apart to see how it goes together. No hidden costs, no other software.
Build a mini from separate parts
Kitbashing, or mixing parts from different designers? Put the pieces together on screen and see how the whole mini looks and fits before you spend resin and print time on it.
Preview before you print
Assemble parts from one kit, or mix pieces from different kits and creators, and see the finished mini. Spot an awkward fit or a clashing pose before it costs you a print.
Compare your options
Two heads or weapon arms to choose from? Line them up side by side in the size comparison box and pick your favourite.
Simple posing, no rig needed
Click the part that stays put, then the part that should follow it, and they're joined. Rotate or drag a joint and everything connected to it follows.
Compare sizes
Check a figure's height and footprint against anything else in your collection before you print.
Against your other models
Select one or more models and a see-through box appears with height and width lines. Click a line to drop a coloured mark that shows up on every box in the row.
Against reference silhouettes and photos
Line a figure up against a catalog of reference silhouettes, or upload a photo of a real miniature and crop it into a standee. Both sit in the row like any other model.
Pull a kit apart to see how it goes together
See how a joined kit comes apart, and where each piece attaches, before you glue anything.
Explode the assembly
Spread a joined kit out with a slider. Arrows point from each piece to where it attaches, so you can see what goes where at a glance.
A reference, not a change
Exploding doesn't move anything for real. Take a screenshot as your own build guide, then close the view and carry on editing.
Advanced: repose a one-piece sculpt
Got a single solid figure you want in a different pose? Give it a simple skeleton. It's far quicker to learn than a full animation program, because it's built for one thing: getting a good print pose.
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1
Rig
Click to place joints down the middle of each limb, working outward from the hips, or drag a ready-made human skeleton onto your figure and nudge the joints into place.
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2
Paint
Fix any spot where the mesh follows the wrong joint. Paint with a brush or lasso over a live colour overlay to hand a region to a joint, keep it out of one, or undo back to the automatic result.
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3
Pose
Rotate or drag a joint and the rest of the limb follows: move the shoulder and the elbow and hand come along. Mirror the pose to the other side, or pin a foot so it stays planted while you pose the leg above it. The mesh stays solid however far you bend it, with no pinching or caving in at the joint.
See it in action
Video overview coming soon
FAQ
Do I need a skeleton to pose a multi-part miniature?
No. If your mini comes as separate parts, for example a resin kit with a separate torso and limbs, join them with the Joint tool and pose it directly at the joints. The skeleton is for bending a single one-piece figure. One thing to remember: the first part you click is the anchor that everything else attaches to, so start with the body when adding arms and legs.
Do I need an already-rigged model to start?
No. Drag the human template onto your figure and you get a full skeleton sized to fit. Adjust the joints from there, or place each one by hand.
Does this work on any figurine?
Yes, on any single mesh you select. Tabletop minis are the usual case, but it works with any STL, 3MF, OBJ or STEP file the app can open.